ENTERTAINMENT
Remedy Self-Publishes Control Resonant at $59.99 for September 24
Remedy’s Control Resonant launches September 24 at $59.99, making it the studio’s biggest self-publishing bet nine months after FBC: Firebreak failed.
Remedy Entertainment priced Control Resonant at $59.99 on Wednesday, a full $10 below what most AAA releases currently charge, and confirmed the sequel to its award-winning 2019 action game Control launches worldwide on September 24, 2026, on PS5, Xbox Series X|S, and PC via Steam and the Epic Games Store. Three editions are open for pre-order, with a Digital Deluxe tier at $69.99 carrying PS5-exclusive 48-hour early access.
The Finnish studio is self-publishing the title without a major publishing partner, its first flagship single-player game handled fully in-house. The decision follows eleven months after FBC: Firebreak (Remedy’s Control spinoff and first self-published title) underperformed commercially, triggering a €14.9 million write-down, the cessation of major content updates, and a permanent base price cut to $19.99.
September 24, Three Editions, a $10 Discount
The announcement landed at Sony’s PlayStation State of Play showcase on June 3, where Remedy debuted a story trailer alongside the release date and the complete edition breakdown. Pre-orders opened simultaneously on all platforms.
| Edition | Price (US / UK) | Included | Early Access |
|---|---|---|---|
| Standard | $59.99 / £49.99 | Base game, pre-order bonuses | No |
| Digital Deluxe | $69.99 / £59.99 | Base game, cosmetics, digital artbook, soundtrack | 48 hrs on PS5 (from Sept. 22) |
| Physical Steelbook | $69.99 | Base game, Steelbook case, art poster, fine art prints | No |
Every pre-order, on any platform, includes the Hiss Corruption Outfit and the Pickpocket’s Tool Artifact for Dylan Faden. PS5 buyers also receive the exclusive Occult Outfit. The Digital Deluxe PS5 edition’s 48-hour window means PlayStation players can start on September 22, two days ahead of the general launch.
The game ships as Remedy’s most localized title to date: full voice-over in eight languages, including English, Brazilian Portuguese, French, German, Italian, Japanese, Simplified Chinese, and Spanish, with subtitle and interface support extending to Korean, Polish, Russian, and Turkish. NVIDIA DLSS 4.5 and full path tracing are confirmed for PC at launch. A Mac version via Steam and the App Store follows later in 2026, and GeForce NOW support is confirmed on day one, per Remedy’s official September 24 launch announcement.
The September Slot Remedy Picked
The game arrives in the same month as Marvel’s Wolverine, Insomniac Games’ superhero brawler confirmed at the same State of Play for September 15, nine days before the Control Resonant launch date. The June 3 showcase also revealed God of War Laufey and featured Wolverine’s full gameplay presentation, making it one of Sony’s more loaded event broadcasts in recent memory.
Johannes Paloheimo, Remedy’s Chief Commercial Officer, described a marketing campaign built around Summer Game Fest, with further reveals and events through the summer ahead of the September date. A gameplay showcase at a February 2026 State of Play had already given press the first real look at combat. Additional public appearances are confirmed before launch, including a fireside chat on the game at gamescom Latam.
Grand Theft Auto VI is confirmed for November 2026. Late September gives Remedy’s sequel roughly seven weeks before that title arrives. As a self-publisher for the first time on a major release, the studio chose its own window without negotiating with a third-party publishing partner. The game was first revealed in December 2025, putting Remedy nine months into its marketing cycle before launch.
What Firebreak Cost
The Numbers That Settled It
FBC: Firebreak launched June 17, 2025, as Remedy’s first self-published game: a three-player cooperative shooter set in the Control universe. Within 10 days, it reached one million players, driven primarily by Xbox Game Pass and PlayStation Plus subscription services. Direct purchases on Steam peaked at 1,992 concurrent users and fell to double digits within weeks.
- 1 million players in 10 days (primarily via subscription services)
- 1,992 peak concurrent users on Steam
- €14.9 million non-cash write-down (October 2025)
- $19.99 base game price after major content updates ended (March 2026)
In October 2025, Remedy issued a profit warning tied to FBC: Firebreak’s sustained commercial underperformance, writing down the majority of the game’s capitalized development costs. Consumer purchases on Steam had stayed below internal targets from launch through a major September 2025 overhaul called Breakpoint and several follow-up updates.
A New CEO and a Commercial Mission
Former chief executive Tero Virtala stepped down by mutual agreement in October 2025, shortly after the write-down was recorded. Remedy shifted resources toward its other in-production titles while committing to keep the game’s servers running for the remaining player base.
In March 2026, the studio released the final major content update, permanently cut the base game to $19.99, and wound down new content development entirely. Jean-Charles Gaudechon, who joined Remedy as chief executive in 2026, built his earlier career at EA, with credits including FIFA, Battlefield Heroes, and Eve Online. The appointment drew concern from fans who associate the studio with authored, narrative single-player games; a live-service background seemed a pointed contrast to Remedy’s identity.
Gaudechon’s stated aim is commercial growth without changing what Remedy builds. He has said publicly that the Control and Alan Wake franchises need to reach audiences far beyond the base they currently hold.
How Remedy Assembled the Backing
In February 2024, Remedy paid 505 Games (the Italian publisher that had co-funded and co-published the original Control) €17 million to buy back the franchise rights outright. The deal ended the third-party publishing arrangement on the Control IP that had been in place since the original game’s 2019 launch.
Six months later, Remedy announced Annapurna Pictures as a 50% co-financier of the sequel’s development budget, with the film production company securing rights to develop Control and Alan Wake adaptations for film and television in exchange. Annapurna Interactive, Annapurna’s separate videogame publishing arm, collapsed around the same time when its entire staff departed; the production financing deal with Annapurna Pictures was unaffected.
In September 2024, Remedy also entered a €15 million convertible loan agreement with Tencent. Per Remedy’s 2024 annual financial statements, the studio posted revenue of €50.7 million for the year, up 49.3 percent year-on-year, while still recording an operating loss of €4.3 million. The studio’s targets for 2027 include doubling 2024 revenue and reaching a 30 percent EBITDA (earnings before interest, taxes, depreciation, and amortization) margin.
Gaudechon connected self-publishing directly to why he accepted the chief executive role in a recent interview with The Game Business.
And self-publishing is opening the door for us to do that. It was a big part of me also accepting the job, because this is something that will push Remedy into a new era.
Jean-Charles Gaudechon, Remedy’s chief executive, speaking in that interview, also described the Control and Alan Wake franchises as needing to reach audiences “much, much further than the current audience.” By late 2025, the original Control had crossed 5 million copies sold. Alan Wake 2, published through Epic Games Publishing, took over a year and 2 million copies before it began generating royalties after its October 2023 launch.
Dylan Faden’s Warped Manhattan
A New Protagonist Out of the Oldest House
Control’s 2019 story centered on Jesse Faden, a young woman who arrived at the Federal Bureau of Control (FBC) headquarters seeking answers about her past and ended up running it as Director. The sequel takes her brother Dylan, voiced by Sean Durrie, and puts Jesse’s disappearance at the center of its plot.
Dylan had been held as an FBC prisoner after the events of the original game. He’s now dispatched into a Manhattan reshaped by a new form of resonance, where the Hiss and the Mold (paranormal forces familiar from the first title) have been joined by something larger. Buildings hang inverted. Streets fold at impossible angles. The Oldest House, Control’s contained brutalist government building, has given way to the full span of warped New York.
Remedy describes the game as its most expansive title to date. The Physical Steelbook Edition’s fine art prints include a childhood photograph of Jesse and Dylan together, a choice that signals how far back into their shared history the story reaches.
The Aberrant and a Returning Face
Dylan’s primary weapon is the Aberrant, a shapeshifting melee tool specific to this game. Remedy describes the combat as melee-driven, built around the Aberrant’s transformation states, with a set of telepathic abilities that also open traversal options across the warped city.
Dr. Casper Darling returns. His deadpan pre-recorded video briefings were among the original game’s most recognizable elements, delivering world-building and exposition in a register few games attempt. Remedy is using that format again in the sequel.
Control Resonant sits inside Remedy’s Connected Universe alongside Alan Wake 2 and the original Control. The game is designed as both a direct narrative continuation for returning players and a new entry point for anyone coming to the franchise for the first time.
Grand Theft Auto VI is confirmed for November 2026. By the time it arrives, the game’s opening-week numbers will have been on the books for roughly seven weeks.
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